[One corner of this small cave room is separated by stalagmite bars. Your hostage is dropped into this corner by Dragon. If they have powers, they are depowered.]
((Hostages comment here so I know who you are! The hostage risks death and dismemberment. They can still speak to their team, but Dragon will act as though they are not there.))
((Hostages comment here so I know who you are! The hostage risks death and dismemberment. They can still speak to their team, but Dragon will act as though they are not there.))
I'm thinking of a number between one and a hundred. ONE of you, try and guess it.
Today we'll be playing a simple game - one of the most simple games of all, known as the Prisoner's Dilemma, albeit slightly modified. Here's how to play:
Each team has one prisoner. I shall not acknowledge the prisoner during play.
Each team has been also matched against another. You'll be allowed to exchange a short correspondence with your opposing team. The team whose number is closer to the one I was thinking of goes first, then the other team, and then the first team again. At that point, both teams will decide whether to trust or betray one another.
Should both teams trust one another, their prisoners will each receive a burn.
Should both teams betray one another, their prisoners will each lose a limb.
A team that trusts a betrayer will lose its prisoner entirely.
But a team that betrays the trusting will not receive any punishment.
Each team has one prisoner. I shall not acknowledge the prisoner during play.
Each team has been also matched against another. You'll be allowed to exchange a short correspondence with your opposing team. The team whose number is closer to the one I was thinking of goes first, then the other team, and then the first team again. At that point, both teams will decide whether to trust or betray one another.
Should both teams trust one another, their prisoners will each receive a burn.
Should both teams betray one another, their prisoners will each lose a limb.
A team that trusts a betrayer will lose its prisoner entirely.
But a team that betrays the trusting will not receive any punishment.
[MY TEAMMATES BEING CAPTURED IS HAPPENING WAY TOO OFTEN FOR MY LIKING]
[okay no Kit you need to be calm]
. . . hang in there, okay? It'll be just fine.
[okay no Kit you need to be calm]
. . . hang in there, okay? It'll be just fine.
... Mm. I'll get out of here and it will be okay.
[ touching the stalagmite bars ]
Are you hurt at all?
Are you hurt at all?
[... going to sit down and hug her knees, though.]
They could at least warn us before doing this to us.
They could at least warn us before doing this to us.
[reaching for her hand immediately]
It'll be okay, Rena.
It'll be okay, Rena.
[ still looking at Ferril, so the touch isn't registered at first, but she turns her head to look when she hears him. ]
Mm. . .
We have to win.
Mm. . .
We have to win.
[firmly]
It's not about winning. We have to protect Ferril.
It's not about winning. We have to protect Ferril.
[hffff rakes a hand through his hair, listening to the instructions]
Tch. . . and I'll be our partner is anonymous.
[we'll be playing bliiiiind I don't like this]
Tch. . . and I'll be our partner is anonymous.
[we'll be playing bliiiiind I don't like this]
Edited 2013-02-09 00:27 (UTC)
If winning will protect her..
..mm, you're right. Protecting Ferril comes first. Isn't it the case in these games though.. that the winner is the one that comes out unscathed?
..mm, you're right. Protecting Ferril comes first. Isn't it the case in these games though.. that the winner is the one that comes out unscathed?
Probably... so we won't even know how to answer.
[. . . shakes his head]
Sometimes, but not always. Either way, I don't care about winning. I care about keeping my teammate from being hurt.
Sometimes, but not always. Either way, I don't care about winning. I care about keeping my teammate from being hurt.
... Mm. I-If that's how someone stays safe.

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