[One corner of this small cave room is separated by stalagmite bars. Your hostage is dropped into this corner by Dragon. If they have powers, they are depowered.]
((Hostages comment here so I know who you are! The hostage risks death and dismemberment. They can still speak to their team, but Dragon will act as though they are not there.))
((Hostages comment here so I know who you are! The hostage risks death and dismemberment. They can still speak to their team, but Dragon will act as though they are not there.))
I'm thinking of a number between one and a hundred. ONE of you, try and guess it.
Today we'll be playing a simple game - one of the most simple games of all, known as the Prisoner's Dilemma, albeit slightly modified. Here's how to play:
Each team has one prisoner. I shall not acknowledge the prisoner during play.
Each team has been also matched against another. You'll be allowed to exchange a short correspondence with your opposing team. The team whose number is closer to the one I was thinking of goes first, then the other team, and then the first team again. At that point, both teams will decide whether to trust or betray one another.
Should both teams trust one another, their prisoners will each receive a burn.
Should both teams betray one another, their prisoners will each lose a limb.
A team that trusts a betrayer will lose its prisoner entirely.
But a team that betrays the trusting will not receive any punishment.
Each team has one prisoner. I shall not acknowledge the prisoner during play.
Each team has been also matched against another. You'll be allowed to exchange a short correspondence with your opposing team. The team whose number is closer to the one I was thinking of goes first, then the other team, and then the first team again. At that point, both teams will decide whether to trust or betray one another.
Should both teams trust one another, their prisoners will each receive a burn.
Should both teams betray one another, their prisoners will each lose a limb.
A team that trusts a betrayer will lose its prisoner entirely.
But a team that betrays the trusting will not receive any punishment.
This is very obviously why everyone else was frightened of the Dragon!
Yes.
[Everything is terrible and nothing will be good ever again.]
Whatever happens after this, it isn't your fault!
[Everything is terrible and nothing will be good ever again.]
Whatever happens after this, it isn't your fault!
I know . . .
It . . . It seems like the safest bet is to not trust anyone. If we risk trusting and get betrayed . . .
It . . . It seems like the safest bet is to not trust anyone. If we risk trusting and get betrayed . . .
Everyone else must be considering the same choice of action.
The other team was closer. You'll have to wait for their message.
At least it wasn't one of the newer members of our team. And-- I don't think I'll recall any fighting abilities, so--
So if I do lose a limb, it won't be a massive issue!
I have absolute faith in you, it's the other teams that concern me.
Mm . . . We have to hope we're lucky enough to get a team that won't betray us.
I'll pass along a reply up to six words.
... By the way, what is a dbag?
[pronouncing it "duhbag"]
... By the way, what is a dbag?
[pronouncing it "duhbag"]

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