[One corner of this small cave room is separated by stalagmite bars. Your hostage is dropped into this corner by Dragon. If they have powers, they are depowered.]
((Hostages comment here so I know who you are! The hostage risks death and dismemberment. They can still speak to their team, but Dragon will act as though they are not there.))
((Hostages comment here so I know who you are! The hostage risks death and dismemberment. They can still speak to their team, but Dragon will act as though they are not there.))
Edited 2013-02-08 23:24 (UTC)
I'm thinking of a number between one and a hundred. ONE of you, try and guess it.
Today we'll be playing a simple game - one of the most simple games of all, known as the Prisoner's Dilemma, albeit slightly modified. Here's how to play:
Each team has one prisoner. I shall not acknowledge the prisoner during play.
Each team has been also matched against another. You'll be allowed to exchange a short correspondence with your opposing team. The team whose number is closer to the one I was thinking of goes first, then the other team, and then the first team again. At that point, both teams will decide whether to trust or betray one another.
Should both teams trust one another, their prisoners will each receive a burn.
Should both teams betray one another, their prisoners will each lose a limb.
A team that trusts a betrayer will lose its prisoner entirely.
But a team that betrays the trusting will not receive any punishment.
Each team has one prisoner. I shall not acknowledge the prisoner during play.
Each team has been also matched against another. You'll be allowed to exchange a short correspondence with your opposing team. The team whose number is closer to the one I was thinking of goes first, then the other team, and then the first team again. At that point, both teams will decide whether to trust or betray one another.
Should both teams trust one another, their prisoners will each receive a burn.
Should both teams betray one another, their prisoners will each lose a limb.
A team that trusts a betrayer will lose its prisoner entirely.
But a team that betrays the trusting will not receive any punishment.
[KICKS A STALAGMITE]
STUPID DRAGON—! [Ow, my foot. H-Hops a bit. D8]
STUPID DRAGON—! [Ow, my foot. H-Hops a bit. D8]
[CURSING UP A STORM IN HERE.]
[And also kicking a stalagmite]
[OW]
Damnit . . . I'm fine, Vanilla.
[And also kicking a stalagmite]
[OW]
Damnit . . . I'm fine, Vanilla.
[hffffffft!1]
[but she reaches through, trying to grasp for her hand.]
I know. But to do it, you're going to have to play along.
[but she reaches through, trying to grasp for her hand.]
I know. But to do it, you're going to have to play along.
[And then the rules... :'D]
... I think you'll have to bear with it for a little while.
... I think you'll have to bear with it for a little while.
Looks like it.
[Tries to reach for his hand.]
Will you be okay?
[Tries to reach for his hand.]
Will you be okay?
[He doesn't pull away, at least]
I'm not the one in a cage.
I'm not the one in a cage.
[Shakes his head]
... I'm fine. We need to concentrate on playing.
... I'm fine. We need to concentrate on playing.
[After a long moment of deliberation...]
... Sixty-seven.
... Sixty-seven.
. . . How about sixty seven? For the number.
Congratulations. You were closer.
Compose a message of up to six words, and I'll pass it onto the team you're up against. Anonymously, of course.
Compose a message of up to six words, and I'll pass it onto the team you're up against. Anonymously, of course.
[Ffffttt]
That's probably the entire point of it.
That's probably the entire point of it.

Page 1 of 3