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[One corner of this small cave room is separated by stalagmite bars. Your hostage is dropped into this corner by Dragon. If they have powers, they are depowered.]
((Hostages comment here so I know who you are! The hostage risks death and dismemberment. They can still speak to their team, but Dragon will act as though they are not there.))
((Hostages comment here so I know who you are! The hostage risks death and dismemberment. They can still speak to their team, but Dragon will act as though they are not there.))
Edited 2013-02-08 23:24 (UTC)
I'm thinking of a number between one and a hundred. ONE of you, try and guess it.
Today we'll be playing a simple game - one of the most simple games of all, known as the Prisoner's Dilemma, albeit slightly modified. Here's how to play:
Each team has one prisoner. I shall not acknowledge the prisoner during play.
Each team has been also matched against another. You'll be allowed to exchange a short correspondence with your opposing team. The team whose number is closer to the one I was thinking of goes first, then the other team, and then the first team again. At that point, both teams will decide whether to trust or betray one another.
Should both teams trust one another, their prisoners will each receive a burn.
Should both teams betray one another, their prisoners will each lose a limb.
A team that trusts a betrayer will lose its prisoner entirely.
But a team that betrays the trusting will not receive any punishment.
Each team has one prisoner. I shall not acknowledge the prisoner during play.
Each team has been also matched against another. You'll be allowed to exchange a short correspondence with your opposing team. The team whose number is closer to the one I was thinking of goes first, then the other team, and then the first team again. At that point, both teams will decide whether to trust or betray one another.
Should both teams trust one another, their prisoners will each receive a burn.
Should both teams betray one another, their prisoners will each lose a limb.
A team that trusts a betrayer will lose its prisoner entirely.
But a team that betrays the trusting will not receive any punishment.
[BECAUSE MAIMING!!!!!!!!!!
trying to reach through the bars to be comforting to sad family '^']
I'm fine.
trying to reach through the bars to be comforting to sad family '^']
I'm fine.
The other team was closer. You'll have to wait for their message.
[holding haaaaands]
It's cool. Just keep each other safe.
It's cool. Just keep each other safe.
You may pass a reply of up to six words to the other team.
They're right––if we just trust each other, we should get off with just the burn.
And to trust a betrayer is a worse fate.
W-well, yes, but––we can just let them know we'll trust them too, and we should both be fine.
[...]
I would rather make sure they hold to that.
I would rather make sure they hold to that.
[I am trying to keep him from being LOST okay]
I would like to, if possible.
I would like to, if possible.
I cannot be sure. If there were a longer limit, perhaps... But with so few words, I do not know what to say or think. I would like to see nothing happen to Hellion.
Y-yes, I know! But if we betray someone who trusts us, then their teammate dies, don't they? And two betrayals is...
It's better for everyone if we trust each other!
(This is the right answer, isn't it...?)
It's better for everyone if we trust each other!
(This is the right answer, isn't it...?)

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