Today we'll be playing a simple game - one of the most simple games of all, known as the Prisoner's Dilemma, albeit slightly modified. Here's how to play:
Each team has one prisoner. I shall not acknowledge the prisoner during play.
Each team has been also matched against another. You'll be allowed to exchange a short correspondence with your opposing team. The team whose number is closer to the one I was thinking of goes first, then the other team, and then the first team again. At that point, both teams will decide whether to trust or betray one another.
Should both teams trust one another, their prisoners will each receive a burn. Should both teams betray one another, their prisoners will each lose a limb. A team that trusts a betrayer will lose its prisoner entirely. But a team that betrays the trusting will not receive any punishment.
HOW TO PLAY
Each team has one prisoner. I shall not acknowledge the prisoner during play.
Each team has been also matched against another. You'll be allowed to exchange a short correspondence with your opposing team. The team whose number is closer to the one I was thinking of goes first, then the other team, and then the first team again. At that point, both teams will decide whether to trust or betray one another.
Should both teams trust one another, their prisoners will each receive a burn.
Should both teams betray one another, their prisoners will each lose a limb.
A team that trusts a betrayer will lose its prisoner entirely.
But a team that betrays the trusting will not receive any punishment.
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[Looks at Robin. Looks back at the dragon.]
That's not a game!
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Or down, I can't decide.
[shrugs and takes a seat in his nice 'cage']
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Hkk....
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It's just pain.
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You've got to be either some kind of hard-boiled guy or lying through your teeth to say something like that.
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I'm sure I'll freak out plenty when we get to the pain part if that makes you feel better.
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It'll be fine. At worse, he dies. That, we know is fixable.
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I don't wanna lose a limb.
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