Copper Rose
Rules:
-Each team is dealt a hand of four cards. Each card has a point value between 1 and 10 and an attack.
-Each team will pick one card to play, and their first, second, and third choice of which team for the card to be played on.
-There is a 12 point limit on what cards will actually be accepted. Cards with higher values will be accepted first. After 12, the only cards that will be accepted are one with a matching point value. (e.g. if the highest card submitted is an 8, it will be accepted. If the next highest card submitted is a 7, and three 7s are submitted, all 7s will be accepted, but nothing lower than a 7 will be accepted).
-Only cards which are accepted will have their attacks carried out.
-Teams that have their cards accepted are protected from the attacks of other teams. If a team's first choice is protected, the card goes to their second choice.
-Teams whose cards go through also will not have to participate in the possible second round, should the game require one.
[You find that once the robot has moved away you cannot see or hear the other teams.
Your robot hands you four large, heavy stock cardboard cards, each with a point value and attack on it. You also get a black card, and a sharpie to write your choices on.]
-Each team is dealt a hand of four cards. Each card has a point value between 1 and 10 and an attack.
-Each team will pick one card to play, and their first, second, and third choice of which team for the card to be played on.
-There is a 12 point limit on what cards will actually be accepted. Cards with higher values will be accepted first. After 12, the only cards that will be accepted are one with a matching point value. (e.g. if the highest card submitted is an 8, it will be accepted. If the next highest card submitted is a 7, and three 7s are submitted, all 7s will be accepted, but nothing lower than a 7 will be accepted).
-Only cards which are accepted will have their attacks carried out.
-Teams that have their cards accepted are protected from the attacks of other teams. If a team's first choice is protected, the card goes to their second choice.
-Teams whose cards go through also will not have to participate in the possible second round, should the game require one.
[You find that once the robot has moved away you cannot see or hear the other teams.
Your robot hands you four large, heavy stock cardboard cards, each with a point value and attack on it. You also get a black card, and a sharpie to write your choices on.]

CARDS
6- five lashes
9 - amputation of the dominant arm
5- having a toe cut off
DECISION
First Choice Team:
Second Choice Team:
Third Choice Team:
Re: DECISION
First Choice Team: Shell
Second Choice Team: Teal
Third Choice Team: Sage
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Perhaps ... Teal, Sage and Iris? In order of priority.
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... Uryu. We don't have to. We can play the lowest cards on other teams...
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Ah ... this means we have the higher chance of winning, Little Lion.
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but!!
okay little lion isn't happy either ]
Winning is one thing, but . . . I know they bring people back from dying, but what about the others!? Losing an arm is really awful! If it's not fixed, that's even worse!
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See-! And even if it's fixed, it's still painful, and people still get hurt... We can choose to play smaller cards, so... I think we should. It's okay if we don't win a game like this.
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I assure you it would be entirely more unpleasant for one of us to lose an arm because we chose a lower-valued card.
Would you rather have that, or something equivalent, inflicted upon ourselves? If our card goes through we will be protected.
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... But... if no one does anything to us, we'll be fine.
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Yes! I've seen it.
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Wait so what the fuck's going on?
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[Bad End]
Re: [Bad End]
Re: [Bad End]