Iris
Rules:
-Each team is dealt a hand of four cards. Each card has a point value between 1 and 10 and an attack.
-Each team will pick one card to play, and their first, second, and third choice of which team for the card to be played on.
-There is a 12 point limit on what cards will actually be accepted. Cards with higher values will be accepted first. After 12, the only cards that will be accepted are one with a matching point value. (e.g. if the highest card submitted is an 8, it will be accepted. If the next highest card submitted is a 7, and three 7s are submitted, all 7s will be accepted, but nothing lower than a 7 will be accepted).
-Only cards which are accepted will have their attacks carried out.
-Teams that have their cards accepted are protected from the attacks of other teams. If a team's first choice is protected, the card goes to their second choice.
-Teams whose cards go through also will not have to participate in the possible second round, should the game require one.
[You find that once the robot has moved away you cannot see or hear the other teams.
Your robot hands you four large, heavy stock cardboard cards, each with a point value and attack on it. You also get a black card, and a sharpie to write your choices on.]
-Each team is dealt a hand of four cards. Each card has a point value between 1 and 10 and an attack.
-Each team will pick one card to play, and their first, second, and third choice of which team for the card to be played on.
-There is a 12 point limit on what cards will actually be accepted. Cards with higher values will be accepted first. After 12, the only cards that will be accepted are one with a matching point value. (e.g. if the highest card submitted is an 8, it will be accepted. If the next highest card submitted is a 7, and three 7s are submitted, all 7s will be accepted, but nothing lower than a 7 will be accepted).
-Only cards which are accepted will have their attacks carried out.
-Teams that have their cards accepted are protected from the attacks of other teams. If a team's first choice is protected, the card goes to their second choice.
-Teams whose cards go through also will not have to participate in the possible second round, should the game require one.
[You find that once the robot has moved away you cannot see or hear the other teams.
Your robot hands you four large, heavy stock cardboard cards, each with a point value and attack on it. You also get a black card, and a sharpie to write your choices on.]

CARDS
5 - a day of hearing loss
10 - death by crushing (whole team)
1 - getting dust in your eye
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ah]
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[give him a moment to process this]
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[no]
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[WHY]
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So... what should we do?
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. . .
Lower cards stand less of a chance of protecting us than the higher ones do, but. . .
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[I AM NOT VERY COMFORTABLE WITH THIS]
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Uhm... our cards...
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Not the best of choices, is it?
[rakes a hand through his hair]
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Okay! We have two choices. We can play the high-level card to guarantee that we won't be hurt. Doing that involves killing another team though, and it's. . . unlikely that we won't choose a team that isn't protected.
We can also risk playing the mid-level card, assuming other teams beyond Copper Rose and Celeste will do similarly. It's risky, but we won't kill anyone.
. . . what I want to know is, is there anyone here who isn't okay with taking that risk? If. . . there's someone who isn't, then we'll play our highest card.
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just puts her face in her hands
I'm a magical girl I am supposed to defeat things with love and I can't do this hereeee]
I-I'll go with whatever the rest of the team wants. I don't want to die, even if... I don't want to hurt anyone else.
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I'm not okay with it either. I don't want to risk the safety of my teammates if there's even a small chance that we won't be hurting anyone else.
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. . .
But most of all, don't you dare touch Shell, Teal, Saffron or Sage.
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Then that's that.
Our ten-point card, then. Celeste, Fawn, Copper Rose?
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Yes.
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