teamposts ([personal profile] teamposts) wrote2013-02-21 09:56 pm

Iris

Rules:
-Each team is dealt a hand of four cards. Each card has a point value between 1 and 10 and an attack.

-Each team will pick one card to play, and their first, second, and third choice of which team for the card to be played on.

-There is a 12 point limit on what cards will actually be accepted. Cards with higher values will be accepted first. After 12, the only cards that will be accepted are one with a matching point value. (e.g. if the highest card submitted is an 8, it will be accepted. If the next highest card submitted is a 7, and three 7s are submitted, all 7s will be accepted, but nothing lower than a 7 will be accepted).

-Only cards which are accepted will have their attacks carried out.

-Teams that have their cards accepted are protected from the attacks of other teams. If a team's first choice is protected, the card goes to their second choice.

-Teams whose cards go through also will not have to participate in the possible second round, should the game require one.



[You find that once the robot has moved away you cannot see or hear the other teams.

Your robot hands you four large, heavy stock cardboard cards, each with a point value and attack on it. You also get a black card, and a sharpie to write your choices on.]

Re: [Good End]

[personal profile] cantstopthebeat 2013-02-23 04:06 am (UTC)(link)
[idek what I'm doing but I'm going to go pick up the high cards. '-'

Not that I know what to do with them, but...]

We should play the game with the low cards.
artofthievery: (Are you there?)

Re: [Good End]

[personal profile] artofthievery 2013-02-23 04:09 am (UTC)(link)
Yeah? Whoever has the lowest card wins?

Re: [Good End]

[personal profile] cantstopthebeat 2013-02-23 04:15 am (UTC)(link)
Mm.

What if we picked the cards blindly? That way it would be chance.