Today we'll be playing a simple game - one of the most simple games of all, known as the Prisoner's Dilemma, albeit slightly modified. Here's how to play:
Each team has one prisoner. I shall not acknowledge the prisoner during play.
Each team has been also matched against another. You'll be allowed to exchange a short correspondence with your opposing team. The team whose number is closer to the one I was thinking of goes first, then the other team, and then the first team again. At that point, both teams will decide whether to trust or betray one another.
Should both teams trust one another, their prisoners will each receive a burn. Should both teams betray one another, their prisoners will each lose a limb. A team that trusts a betrayer will lose its prisoner entirely. But a team that betrays the trusting will not receive any punishment.
Shut the hell up, I want to see who it is and if they're fucking gullible enough to believe we're another team. And if the Dragon outs the sender's real team.
If he doesn't, who do we fake being? Sage has the best reputation for being self-destructive and trusting, but that might scream 'Betray us and get off scot free' if he we get an anti-Sage team.
If they do, nothing fucking lost, right? It's what they'd do to begin with. If you know what fucking teams trust each other that's great, but then we have to fucking fake being a team we probably don't fucking know well. Sage is easy, just put some shit about not giving in to what the portraits want us to do.
HOW TO PLAY
Each team has one prisoner. I shall not acknowledge the prisoner during play.
Each team has been also matched against another. You'll be allowed to exchange a short correspondence with your opposing team. The team whose number is closer to the one I was thinking of goes first, then the other team, and then the first team again. At that point, both teams will decide whether to trust or betray one another.
Should both teams trust one another, their prisoners will each receive a burn.
Should both teams betray one another, their prisoners will each lose a limb.
A team that trusts a betrayer will lose its prisoner entirely.
But a team that betrays the trusting will not receive any punishment.
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So basically we've got to hope we've been set up with someone fucking stupid.
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so why is the option 'nope out with your team' still not an option people can actually take.]
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Who would trust us -- ?
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We're definitely down a limb unless we roll something like Copper Rose, and we can use Shark's last order.
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... Sage might? Because, Apple is here.
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They are probably, the only ones.