[One corner of this small cave room is separated by stalagmite bars. Your hostage is dropped into this corner by Dragon. If they have powers, they are depowered.]
((Hostages comment here so I know who you are! The hostage risks death and dismemberment. They can still speak to their team, but Dragon will act as though they are not there.))
Hey, you're the one that gets fucked if we wrong. What do you want to do, take a chance here on your death, or guarantee the worst that can happen is you minus an arm?
Today we'll be playing a simple game - one of the most simple games of all, known as the Prisoner's Dilemma, albeit slightly modified. Here's how to play:
Each team has one prisoner. I shall not acknowledge the prisoner during play.
Each team has been also matched against another. You'll be allowed to exchange a short correspondence with your opposing team. The team whose number is closer to the one I was thinking of goes first, then the other team, and then the first team again. At that point, both teams will decide whether to trust or betray one another.
Should both teams trust one another, their prisoners will each receive a burn. Should both teams betray one another, their prisoners will each lose a limb. A team that trusts a betrayer will lose its prisoner entirely. But a team that betrays the trusting will not receive any punishment.
HOSTAGE
((Hostages comment here so I know who you are! The hostage risks death and dismemberment. They can still speak to their team, but Dragon will act as though they are not there.))
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-- Hey!
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PICK A NUMBER
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HOW TO PLAY
Each team has one prisoner. I shall not acknowledge the prisoner during play.
Each team has been also matched against another. You'll be allowed to exchange a short correspondence with your opposing team. The team whose number is closer to the one I was thinking of goes first, then the other team, and then the first team again. At that point, both teams will decide whether to trust or betray one another.
Should both teams trust one another, their prisoners will each receive a burn.
Should both teams betray one another, their prisoners will each lose a limb.
A team that trusts a betrayer will lose its prisoner entirely.
But a team that betrays the trusting will not receive any punishment.
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So basically we've got to hope we've been set up with someone fucking stupid.
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so why is the option 'nope out with your team' still not an option people can actually take.]
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Who would trust us -- ?
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We're definitely down a limb unless we roll something like Copper Rose, and we can use Shark's last order.
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... Sage might? Because, Apple is here.
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YOUR REPLY
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THE LAST MESSAGE
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j
just silent for a few long moments]
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We should betray them.
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DECISION
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OUTCOME
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