[One corner of this small cave room is separated by stalagmite bars. Your hostage is dropped into this corner by Dragon. If they have powers, they are depowered.]
((Hostages comment here so I know who you are! The hostage risks death and dismemberment. They can still speak to their team, but Dragon will act as though they are not there.))
Today we'll be playing a simple game - one of the most simple games of all, known as the Prisoner's Dilemma, albeit slightly modified. Here's how to play:
Each team has one prisoner. I shall not acknowledge the prisoner during play.
Each team has been also matched against another. You'll be allowed to exchange a short correspondence with your opposing team. The team whose number is closer to the one I was thinking of goes first, then the other team, and then the first team again. At that point, both teams will decide whether to trust or betray one another.
Should both teams trust one another, their prisoners will each receive a burn. Should both teams betray one another, their prisoners will each lose a limb. A team that trusts a betrayer will lose its prisoner entirely. But a team that betrays the trusting will not receive any punishment.
[A small burst of dragonfire enters the cage. It seems the other team trusted you. Afterward, the stalactite bars lower and the hostage is free to rejoin the team.]
((Burn can be wherever you want it. It's painful and is going to leave a large, nasty scar, but it's certainly not fatal.))
HOSTAGE
((Hostages comment here so I know who you are! The hostage risks death and dismemberment. They can still speak to their team, but Dragon will act as though they are not there.))
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-- Wha- Hey! What is this for?
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Angel! Angel!
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Are you all right?
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[THIS IS A ROCK, I CAN'T CLAIM A ROCK]
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PICK A NUMBER
Re: PICK A NUMBER
Re: PICK A NUMBER
Compose a message of up to six words, and I'll pass it onto the team you're up against. Anonymously, of course.
HOW TO PLAY
Each team has one prisoner. I shall not acknowledge the prisoner during play.
Each team has been also matched against another. You'll be allowed to exchange a short correspondence with your opposing team. The team whose number is closer to the one I was thinking of goes first, then the other team, and then the first team again. At that point, both teams will decide whether to trust or betray one another.
Should both teams trust one another, their prisoners will each receive a burn.
Should both teams betray one another, their prisoners will each lose a limb.
A team that trusts a betrayer will lose its prisoner entirely.
But a team that betrays the trusting will not receive any punishment.
SEND A MESSAGE
Re: SEND A MESSAGE
Re: SEND A MESSAGE
It's already done, however.
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THE REPLY
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FINAL MESSAGE
Up to four words this time.
Re: FINAL MESSAGE
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DECISION
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OUTCOME
((Burn can be wherever you want it. It's painful and is going to leave a large, nasty scar, but it's certainly not fatal.))
Re: OUTCOME
Ask me politely and I'll confirm which the other team was.
Re: OUTCOME
Um, Mr. Dragon, could you please confirm for us who the other team was?
Re: OUTCOME
Re: OUTCOME
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