teamposts ([personal profile] teamposts) wrote2013-02-21 07:05 pm

Celeste

Rules:
-Each team is dealt a hand of four cards. Each card has a point value between 1 and 10 and an attack.

-Each team will pick one card to play, and their first, second, and third choice of which team for the card to be played on.

-There is a 12 point limit on what cards will actually be accepted. Cards with higher values will be accepted first. After 12, the only cards that will be accepted are one with a matching point value. (e.g. if the highest card submitted is an 8, it will be accepted. If the next highest card submitted is a 7, and three 7s are submitted, all 7s will be accepted, but nothing lower than a 7 will be accepted).

-Only cards which are accepted will have their attacks carried out.

-Teams that have their cards accepted are protected from the attacks of other teams. If a team's first choice is protected, the card goes to their second choice.

-Teams whose cards go through also will not have to participate in the possible second round, should the game require one.



[You find that once the robot has moved away you cannot see or hear the other teams.

Your robot hands you four large, heavy stock cardboard cards, each with a point value and attack on it. You also get a black card, and a sharpie to write your choices on.]
headhuntress: ('cause it's more than i can bear)

[personal profile] headhuntress 2013-02-23 01:54 am (UTC)(link)
[shrugs! i guess we'll find out, won't we.]

[personal profile] remarch 2013-02-23 02:14 am (UTC)(link)
[That's cool, I'll just go argue with Lark and Shark, pit them against each other, try to blackmail one into getting my support, and then go with the original argument.

Healthy leadership: Celeste has it.]
headhuntress: (to grey)

[personal profile] headhuntress 2013-02-23 02:15 am (UTC)(link)
[i'm not seeing any leadership but like hell i'm going to fuck with you more than i already have on my first day here.

i will gently mongle Bunny instead.]