Fawn
Rules:
-Each team is dealt a hand of four cards. Each card has a point value between 1 and 10 and an attack.
-Each team will pick one card to play, and their first, second, and third choice of which team for the card to be played on.
-There is a 12 point limit on what cards will actually be accepted. Cards with higher values will be accepted first. After 12, the only cards that will be accepted are one with a matching point value. (e.g. if the highest card submitted is an 8, it will be accepted. If the next highest card submitted is a 7, and three 7s are submitted, all 7s will be accepted, but nothing lower than a 7 will be accepted).
-Only cards which are accepted will have their attacks carried out.
-Teams that have their cards accepted are protected from the attacks of other teams. If a team's first choice is protected, the card goes to their second choice.
-Teams whose cards go through also will not have to participate in the possible second round, should the game require one.
[You find that once the robot has moved away you cannot see or hear the other teams.
Your robot hands you four large, heavy stock cardboard cards, each with a point value and attack on it. You also get a black card, and a sharpie to write your choices on.]
-Each team is dealt a hand of four cards. Each card has a point value between 1 and 10 and an attack.
-Each team will pick one card to play, and their first, second, and third choice of which team for the card to be played on.
-There is a 12 point limit on what cards will actually be accepted. Cards with higher values will be accepted first. After 12, the only cards that will be accepted are one with a matching point value. (e.g. if the highest card submitted is an 8, it will be accepted. If the next highest card submitted is a 7, and three 7s are submitted, all 7s will be accepted, but nothing lower than a 7 will be accepted).
-Only cards which are accepted will have their attacks carried out.
-Teams that have their cards accepted are protected from the attacks of other teams. If a team's first choice is protected, the card goes to their second choice.
-Teams whose cards go through also will not have to participate in the possible second round, should the game require one.
[You find that once the robot has moved away you cannot see or hear the other teams.
Your robot hands you four large, heavy stock cardboard cards, each with a point value and attack on it. You also get a black card, and a sharpie to write your choices on.]

CARDS
2- 2 days of induced narcolepsy
10- death by crushing (whole team)
7- having an ear cut off
Re: CARDS
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Well, if we're going to use one, we might as well just go with 10.
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Let's think about this in a bit more detail. We play 10; our card is accepted if it's the highest one played against that particular team. So, we'd have to play it against someone we think wouldn't have high point cards played against them by everyone else.
In which case, not Celeste, which would be the most obvious choice.
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[looking at Elmer]
So what are you thinking, then?
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I just want to be sure, though.
These two portraits, they revive people, don't they?
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If we play it against a team that's not likely to be hit hard, the 7 pointer could also go through. It's a matter of who we put down as our choices, as much as how many points we play.
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DECISION
First Choice Team:
Second Choice Team:
Third Choice Team:
Re: DECISION
First Choice Team: Iris
Second Choice Team: Shell
Third Choice Team: Celeste
[Good End]
Congratulations, your card was accepted and you will not need to participate further.
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before feeling kinda shitty about grinning]
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supportive backclapping going here!]
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having a moment, brb.]
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It's not. I know it's not.
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