Fawn
Rules:
-Each team is dealt a hand of four cards. Each card has a point value between 1 and 10 and an attack.
-Each team will pick one card to play, and their first, second, and third choice of which team for the card to be played on.
-There is a 12 point limit on what cards will actually be accepted. Cards with higher values will be accepted first. After 12, the only cards that will be accepted are one with a matching point value. (e.g. if the highest card submitted is an 8, it will be accepted. If the next highest card submitted is a 7, and three 7s are submitted, all 7s will be accepted, but nothing lower than a 7 will be accepted).
-Only cards which are accepted will have their attacks carried out.
-Teams that have their cards accepted are protected from the attacks of other teams. If a team's first choice is protected, the card goes to their second choice.
-Teams whose cards go through also will not have to participate in the possible second round, should the game require one.
[You find that once the robot has moved away you cannot see or hear the other teams.
Your robot hands you four large, heavy stock cardboard cards, each with a point value and attack on it. You also get a black card, and a sharpie to write your choices on.]
-Each team is dealt a hand of four cards. Each card has a point value between 1 and 10 and an attack.
-Each team will pick one card to play, and their first, second, and third choice of which team for the card to be played on.
-There is a 12 point limit on what cards will actually be accepted. Cards with higher values will be accepted first. After 12, the only cards that will be accepted are one with a matching point value. (e.g. if the highest card submitted is an 8, it will be accepted. If the next highest card submitted is a 7, and three 7s are submitted, all 7s will be accepted, but nothing lower than a 7 will be accepted).
-Only cards which are accepted will have their attacks carried out.
-Teams that have their cards accepted are protected from the attacks of other teams. If a team's first choice is protected, the card goes to their second choice.
-Teams whose cards go through also will not have to participate in the possible second round, should the game require one.
[You find that once the robot has moved away you cannot see or hear the other teams.
Your robot hands you four large, heavy stock cardboard cards, each with a point value and attack on it. You also get a black card, and a sharpie to write your choices on.]

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I just want to be sure, though.
These two portraits, they revive people, don't they?
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If we play it against a team that's not likely to be hit hard, the 7 pointer could also go through. It's a matter of who we put down as our choices, as much as how many points we play.
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Well, that should be okay. As long as they come back to life, we should be able to make it up to them and make them smile, right?
That's assuming not everyone has the same idea.
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Even apart from the fact that I know none of us want to do that again, we can't assume no one will target them; some will take advantage of that.
We need to think more middle of the road - teams that aren't overly noticed, either positively or negatively.
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Iris?
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But Iris seem okay enough people to not be the first to come to mind.
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I'd rather not hit Byzantium.
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Copper Rose, Shell...
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And like I said, we can always make it up to them later.
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Card 7, or 10?
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[she says this to Steel]
But I'll be okay with 7 if you think that's better.
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...nods.]
I'll make the play.
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And I guess it looks bad when the new guy is offering up that sort of thing. Sorry. I just mean if there's a chance of it...
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