Teal
Rules:
-Each team is dealt a hand of four cards. Each card has a point value between 1 and 10 and an attack.
-Each team will pick one card to play, and their first, second, and third choice of which team for the card to be played on.
-There is a 12 point limit on what cards will actually be accepted. Cards with higher values will be accepted first. After 12, the only cards that will be accepted are one with a matching point value. (e.g. if the highest card submitted is an 8, it will be accepted. If the next highest card submitted is a 7, and three 7s are submitted, all 7s will be accepted, but nothing lower than a 7 will be accepted).
-Only cards which are accepted will have their attacks carried out.
-Teams that have their cards accepted are protected from the attacks of other teams. If a team's first choice is protected, the card goes to their second choice.
-Teams whose cards go through also will not have to participate in the possible second round, should the game require one.
[You find that once the robot has moved away you cannot see or hear the other teams.
Your robot hands you four large, heavy stock cardboard cards, each with a point value and attack on it. You also get a black card, and a sharpie to write your choices on.]
-Each team is dealt a hand of four cards. Each card has a point value between 1 and 10 and an attack.
-Each team will pick one card to play, and their first, second, and third choice of which team for the card to be played on.
-There is a 12 point limit on what cards will actually be accepted. Cards with higher values will be accepted first. After 12, the only cards that will be accepted are one with a matching point value. (e.g. if the highest card submitted is an 8, it will be accepted. If the next highest card submitted is a 7, and three 7s are submitted, all 7s will be accepted, but nothing lower than a 7 will be accepted).
-Only cards which are accepted will have their attacks carried out.
-Teams that have their cards accepted are protected from the attacks of other teams. If a team's first choice is protected, the card goes to their second choice.
-Teams whose cards go through also will not have to participate in the possible second round, should the game require one.
[You find that once the robot has moved away you cannot see or hear the other teams.
Your robot hands you four large, heavy stock cardboard cards, each with a point value and attack on it. You also get a black card, and a sharpie to write your choices on.]

no subject
Neither of those options are okay--! Ugh.
If you hate something, why do it? There isn't any reason to inflict harm on others solely for the sake of "winning." Mind you, I want my memories back just as badly as any of you, but playing hard doesn't guarantee our safety this time around.
As for Celeste, no, they don't deserve anything. But they're sounding more and more like a crazy group that would just LOVE another excuse to be. . .well, cray. Let's just forget about it, and don't give them another reason to even think of Teal.
no subject
. . . [to tiramisu] Because we're a team. Mochi and Vanilla let me have my say. As long as they keep doing that, I'll let them have theirs.
And my say is . . . I will never play to win—I don't care about the memories. But . . . As long as we're not going too far, I'd rather play to survive. We've died too many times. [lets out a breath] You can guarantee that Celeste will have played the highest card they have. On either us or Iris, I think. If it's us and it goes through, ours might not—and we won't be protected from anybody.
But as long as their highest card isn't the ten, we won't die. We might have some injuries.
no subject
[ NO FUCK THIS I'M DONE
FLOUNCING OVER TO THE OTHER SIDE ]
no subject
[WAS ABOUT TO FOLLOW but then
Crashing
And Iris
And]
no subject
[s-sighs]
[going to see what the crashing was all about]