Teal
Rules:
-Each team is dealt a hand of four cards. Each card has a point value between 1 and 10 and an attack.
-Each team will pick one card to play, and their first, second, and third choice of which team for the card to be played on.
-There is a 12 point limit on what cards will actually be accepted. Cards with higher values will be accepted first. After 12, the only cards that will be accepted are one with a matching point value. (e.g. if the highest card submitted is an 8, it will be accepted. If the next highest card submitted is a 7, and three 7s are submitted, all 7s will be accepted, but nothing lower than a 7 will be accepted).
-Only cards which are accepted will have their attacks carried out.
-Teams that have their cards accepted are protected from the attacks of other teams. If a team's first choice is protected, the card goes to their second choice.
-Teams whose cards go through also will not have to participate in the possible second round, should the game require one.
[You find that once the robot has moved away you cannot see or hear the other teams.
Your robot hands you four large, heavy stock cardboard cards, each with a point value and attack on it. You also get a black card, and a sharpie to write your choices on.]
-Each team is dealt a hand of four cards. Each card has a point value between 1 and 10 and an attack.
-Each team will pick one card to play, and their first, second, and third choice of which team for the card to be played on.
-There is a 12 point limit on what cards will actually be accepted. Cards with higher values will be accepted first. After 12, the only cards that will be accepted are one with a matching point value. (e.g. if the highest card submitted is an 8, it will be accepted. If the next highest card submitted is a 7, and three 7s are submitted, all 7s will be accepted, but nothing lower than a 7 will be accepted).
-Only cards which are accepted will have their attacks carried out.
-Teams that have their cards accepted are protected from the attacks of other teams. If a team's first choice is protected, the card goes to their second choice.
-Teams whose cards go through also will not have to participate in the possible second round, should the game require one.
[You find that once the robot has moved away you cannot see or hear the other teams.
Your robot hands you four large, heavy stock cardboard cards, each with a point value and attack on it. You also get a black card, and a sharpie to write your choices on.]

CARDS
6- impalement of the dominant hand
10- death by crushing (whole team)
8- amputation of the non-dominant arm
DECISION
First Choice Team:
Second Choice Team:
Third Choice Team:
Re: DECISION
First Choice Team: Celeste
Second Choice Team: Copper Rose
Third Choice Team: Cardinal
Re: DECISION
First Choice Team: Cardinal
Second Choice Team: Canary
Third Choice Team: Byzantium
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... These are really bad.
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No Sage, No Byzantium. No Iris, I assume?
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And that's only if you absolutely need to!
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The teams I'm okay with playing cards against are Cardinal, Celeste, Copper Rose . . . Saffron. Fawn and Shell.
. . . One request. Can we not kill Celeste?
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They can't be serious.
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There's no way they're going to let us negotiate this. . .
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At least we get some control over what happens and to who.
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ROUND 2: CARDS
3- unable to lie
10- death by crushing (whole team)
8- amputation of the non-dominant arm
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H-hey, look at the rules? Some teams are safe because their cards went through, don't worry.
(Though, this means Lilac's still in danger. . .)
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They . . . T-They had better be.
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Coco. Stay focused.
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If they're not all right, I'll—
[fuck this]
What're we playing?
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... Are there any objections to the eight?
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