Teal
Rules:
-Each team is dealt a hand of four cards. Each card has a point value between 1 and 10 and an attack.
-Each team will pick one card to play, and their first, second, and third choice of which team for the card to be played on.
-There is a 12 point limit on what cards will actually be accepted. Cards with higher values will be accepted first. After 12, the only cards that will be accepted are one with a matching point value. (e.g. if the highest card submitted is an 8, it will be accepted. If the next highest card submitted is a 7, and three 7s are submitted, all 7s will be accepted, but nothing lower than a 7 will be accepted).
-Only cards which are accepted will have their attacks carried out.
-Teams that have their cards accepted are protected from the attacks of other teams. If a team's first choice is protected, the card goes to their second choice.
-Teams whose cards go through also will not have to participate in the possible second round, should the game require one.
[You find that once the robot has moved away you cannot see or hear the other teams.
Your robot hands you four large, heavy stock cardboard cards, each with a point value and attack on it. You also get a black card, and a sharpie to write your choices on.]
-Each team is dealt a hand of four cards. Each card has a point value between 1 and 10 and an attack.
-Each team will pick one card to play, and their first, second, and third choice of which team for the card to be played on.
-There is a 12 point limit on what cards will actually be accepted. Cards with higher values will be accepted first. After 12, the only cards that will be accepted are one with a matching point value. (e.g. if the highest card submitted is an 8, it will be accepted. If the next highest card submitted is a 7, and three 7s are submitted, all 7s will be accepted, but nothing lower than a 7 will be accepted).
-Only cards which are accepted will have their attacks carried out.
-Teams that have their cards accepted are protected from the attacks of other teams. If a team's first choice is protected, the card goes to their second choice.
-Teams whose cards go through also will not have to participate in the possible second round, should the game require one.
[You find that once the robot has moved away you cannot see or hear the other teams.
Your robot hands you four large, heavy stock cardboard cards, each with a point value and attack on it. You also get a black card, and a sharpie to write your choices on.]

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Not to say any one teammate is more important than the other, but I think we can all agree you are the last person any of us would allow to take a hit.
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[HUFF.] I know that people want to protect me. But, I want to protect them as well. It's only fair if we share.
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So! If one of volunteers for something, it's alright.
The next time, someone else can take it.
It's not okay to shoulder all the burden. Especially if you don't want to be hurt. It's alright, it's normal, and it's okay to be scared. I'm terrified that something might happen to Trucy--that something could happen to us. That moment we all fell in Clover's game, ugh, I still get flashes of that.
But you act as if you have to be strong all the time, and that isn't the case. I'm going to tell you right now, that if any of you die again, I'm probably going to cry, a whole lot. I really, really hope none of you get used to this, and think "this is the way it's going to be."
Okay?
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[siiiiiiiiiigh]
Tiramisu, I don't mind being hurt. I've chosen to be hurt before. Dying is the one thing I can't just accept—I've made promises.
. . . Maybe we should do rock paper scissors for that sort of thing.
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[........nods 8|a]
I could live with that.