Teal
Rules:
-Each team is dealt a hand of four cards. Each card has a point value between 1 and 10 and an attack.
-Each team will pick one card to play, and their first, second, and third choice of which team for the card to be played on.
-There is a 12 point limit on what cards will actually be accepted. Cards with higher values will be accepted first. After 12, the only cards that will be accepted are one with a matching point value. (e.g. if the highest card submitted is an 8, it will be accepted. If the next highest card submitted is a 7, and three 7s are submitted, all 7s will be accepted, but nothing lower than a 7 will be accepted).
-Only cards which are accepted will have their attacks carried out.
-Teams that have their cards accepted are protected from the attacks of other teams. If a team's first choice is protected, the card goes to their second choice.
-Teams whose cards go through also will not have to participate in the possible second round, should the game require one.
[You find that once the robot has moved away you cannot see or hear the other teams.
Your robot hands you four large, heavy stock cardboard cards, each with a point value and attack on it. You also get a black card, and a sharpie to write your choices on.]
-Each team is dealt a hand of four cards. Each card has a point value between 1 and 10 and an attack.
-Each team will pick one card to play, and their first, second, and third choice of which team for the card to be played on.
-There is a 12 point limit on what cards will actually be accepted. Cards with higher values will be accepted first. After 12, the only cards that will be accepted are one with a matching point value. (e.g. if the highest card submitted is an 8, it will be accepted. If the next highest card submitted is a 7, and three 7s are submitted, all 7s will be accepted, but nothing lower than a 7 will be accepted).
-Only cards which are accepted will have their attacks carried out.
-Teams that have their cards accepted are protected from the attacks of other teams. If a team's first choice is protected, the card goes to their second choice.
-Teams whose cards go through also will not have to participate in the possible second round, should the game require one.
[You find that once the robot has moved away you cannot see or hear the other teams.
Your robot hands you four large, heavy stock cardboard cards, each with a point value and attack on it. You also get a black card, and a sharpie to write your choices on.]

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... These are really bad.
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No Sage, No Byzantium. No Iris, I assume?
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And that's only if you absolutely need to!
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The teams I'm okay with playing cards against are Cardinal, Celeste, Copper Rose . . . Saffron. Fawn and Shell.
. . . One request. Can we not kill Celeste?
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. . . I'll explain later.
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I'd rather not play above the six point card.
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...I'd rather not hit Saffron right now, either.
Fine. We won't kill Celeste. But I'm sick of losing.
Let's run with the eight card.
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:T]
That's more consideration than they'll be sparing you.
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Besides, think about it another way: what if the attack doesn't go through to them, and we've murdered a different team?
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. . . But this time, this round, I won't argue. Play the eight if you want.
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They can't be serious.
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There's no way they're going to let us negotiate this. . .
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At least we get some control over what happens and to who.
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